Изменения сделаны 2021/03/01 |
Deathwing Realm |
DB/Westfall: various fixups for Sentinel Hill |
Core/Units: further improvements |
Core/Units: fixed a typo that was causing units without mana |
Core/Creatures: always fall back to base creature data |
DB/TotT: nuked a bunch of script related cosmetic spawns |
DB/TotT: nuked a bunch of script related cosmetic spawns |
Scripts/TotT: scripted mini-event at Ozumat's wing |
Core/Spells fixes |
Core/Spells: improve implementation of SPELL_AURA_MOD_DAMAGE_FROM_MANA |
DB: fixed more layout issues in character database base sql |
Core/Spells: cleaned Earth Shield's spell script up |
Core/Spells fixes |
DB: fixed another typo in character database base sql file |
DB: fixed character database base sql structure |
Core/Spells: minor cleanup |
Core/Spells: renamed SPELL_AURA_MOD_HEALING_FROM_TARGET_HEALTH |
Core/Spells: implement helper to filter mechanic immunities in packet |
Scripts/SFK: fixed logic in applying interrupt immunities |
DB/BoT: make Antechamber trash npcs immune to charm |
Scripts/BoT: scripted trash npcs in the Bastion Antechamber |
Core/SAI: refactored SMART_EVENT_FRIENDLY_HEALTH_PCT |
Scripts/Quest fixes |
Core/Auras: Improve PROC_ATTR_USE_STACKS_FOR_CHARGES implementation |
Core/PacketIO: Fixed building SMSG_PARTY_MEMBER_STATE |
Core/Packets: corrected more field sending based |
Core/Movement: expose orientation, velocity and delay members to SmartAI waypoints |
Scripts/TotFW: Al'akir's Lightning will now hit a single player only |
Core/Groups: use different variable for iterating over spell effects |
Scripts/HoO: Brann will now shut up about the locked Vault of Lights |
Core/Spells: Add missing member initialization |
Scripts/HoO: properly implement the Vault of Lights gauntlet event |
Scripts/HoO: scripted all trash groups in Tomb of the Earthrager |
Core/Maps: Use a fixed offset instead of full collision height |
Core/Unit: Improve Glancing Blow calculation |
Core/Creature: Add new db field InteractionPauseTimer |
Core/Spells: fixed a typo that caused Divine Aegis to absorb 0 damage |
Scripts/TotFW: fixed an edge case in which Rohash wouldn't cast his Storm Shield |
Core/Spells: fixed calculating additional aura duration for haste |
Core/Units: updated crit healing bonus calculation with patch 4.2.0 |
Revert "Core/Unit: Improve Glancing Blow calculation |
Core/Packets: correct sending party member auras to other clients |
DB/Spells: armor specialization spells and control pet/demon spells |
DB/Trainers: added missing trainer data for most profession and class trainers |
Core/Unit: Improve Glancing Blow calculation |
Core/Spells: restored accidentally dropped spell cast target limit |
Core/Spells: Seal of Insight will no longer proc on AOE attacks |
fixed nopch build under visual studio |
fixed an error |
Dep: Switch to boost process instead of old standalone version |
Core/Misc: replace boost::optional with std::optional
|
fixed build errors caused by recent cherry picks |
Core/Units: Allow mind controlling non-controllable vehicles |
Core/Conditions: CONDITION_NEAR_CREATURE will exclude personal spawns |
Core/Spells: Implemented summoning a personal gameobject effect |
Core/Spells: dropped Fingers of Frost charge drop spell script |
Core/Auras: Do not warn about nonexisting proc spells |
Core/Auras: Implemented new spell proc attribute PROC_ATTR_USE_STACKS |
DB/Misc: removed all query field hacks from creature_template |
Core/Movement: implement creature movement info table |
Core/Movement: allow waypoints to have orientation values of 0 |
DB/LCT: added missing waypoints for Oathsworn Tamer |
Core/Units: send AI reactions uppon entering combat instead of attack |
Scripts/HoO: scripted Sun-Touched Servants |
DB/Texts: removed unused texts from Siamat |
Core/Loot: fixed displaying random suffix enchantments in loot windows |
Scripts/LCT: fixed Siamat's availability check |
Scripts/LCT: reworked Siamat encounter |
Core/Misc: corrected some oversights in recent commits |
Core/Items: ported random enchantment updates from master branch |
Core/Movement: waypoint movement will now respect the currentwaypoint |
Core/PathFinding: re-added a accidentally dropped path length limit |
Misc: dropped travis builds from the repository |
Core/PathFinding: calculate pathing with 0.5f steps and convert them to blizzlike |
Core/Spells: 6c0cf95 followup and improved readability of the code |
Core/Spells: block Bandit's Guile procs |
DB/LCT: added missing waypoints and formations to the two trash packs |
Core/Spells: Bandit's Guile will now require a certain amount of successful |
Scripts/LCT: reworked High Prophet Barim encounter |
Scripted/ZG |
DB/Creatures: block movement flag updates for Commander Ulthok |
DB/Creatures: added two smooth waypoint pathings to Tol'Barad |
Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT |
Core/Spells: Defined new spell attributes |
Core/Movement: initialize stalled member in CyclicMovementGenerator's |
fixed warnings |
fixed warnings |
DB: corrected the naming of two sql files |
Core/Movement: added a missing pointer check |
Core/Players: correct packet content of SMSG_RESYNC_RUNES |
Core/Movement: implement smooth waypoints |
Core/Spells: Ancestral Vigor will now stack it's health bonus values |